Dyna: A Model of Dynamic Human Shape in Motion

May 25, 2016 Dyna: A Model of Dynamic Human Shape in Motion

To look human, digital full-body avatars need to have soft-tissue deformations like those of real people. Download this free research paper from Max Planck Institute for Intelligent Systems to understand how they built a model with soft-tissue deformations from examples using a high-resolution 4D capture system and a method that accurately registers a template mesh to sequences of 3D scans. Using over 40,000 scans of ten subjects, they learned how soft-tissue motion causes mesh triangles to deform relative to a base 3D body model. Dyna realistically represents the dynamics of soft tissue for previously unseen subjects and motions. Included are two additional videos as well.

Reference

Dyna: A Model of Dynamic Human Shape in Motion, Pons-Moll, Gerard and Romero, Javier and Mahmood, Naureen and Black, Michael J., ACM Transactions on Graphics, (Proc. SIGGRAPH), 34(4):120:1–120:14, August 2015 (Article)

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