Body Labs Launches New Features For Bodykit

June 4, 2015 Body Labs Launches New Features For Bodykit

NEW YORK — June 4, 2015 — Body Labs (www.bodylabs.com), providers of the leading platform for creating and customizing highly accurate and versatile 3D models of the human body, announced today the addition of two new features to its powerful toolset, BodyKit. Currently in beta, BodyKit is a collection of APIs and embeddable components that allows users to virtualize, analyze and simulate any human body. The new additions will enable designers and developers to truly utilize the data around the human body’s shape, size and movement in a way that was never before possible.

“Through the expansion of BodyKit’s capabilities, we offer the ability to access an unprecedented level of data on the human body,” said Bill O’Farrell, co-founder and CEO of Body Labs. “It will redefine how we view and track our bodies, allowing for a deeper understanding of our physical self.”

BodyKit’s API tools can support everything from early-stage prototypes and lightweight applications to large-scale platforms. The first new feature of BodyKit can instantly compute the volume and surface area of any body or specific body part such as the arms, legs or torso. Among many viable applications, this feature is particularly relevant to the health and fitness industry; for instance, body and body segment volumes can be indicative of certain medical conditions, or can be used as a proxy to estimate body composition and therefore overall health. With Body Labs’ new segmented model, you can now extract measurements, volume, surface area, and meshes for specific segments of the body. This enables an unprecedented level of quantification and capability for analyzing the human body.

The second BodyKit feature brings virtual bodies to life, enabling users to automatically rig any mesh generated by our instant API. By inputting any number of body measurements into BodyKit, users can create and download a mesh, otherwise known as a 3D body model. Using an open-source script, these body models can then be rigged with Mixamo-compatible skeletons, thereby allowing users to easily create control rigs and apply Mixamo animations (www.mixamo.com). The rigged meshes will be output in standard .FBX format and can be easily manipulated and animated in CAD/3D animation programs such as Autodesk Maya or Blender.

About Body Labs

Founded in 2013 and headquartered in Manhattan, Body Labs collects, digitizes and organizes all of the data and information related to human body shape, pose, and motion. Its mission is to transform the human body into a digital platform upon and around which goods and services can be designed, produced, bought and sold.

For more information, please visit: www.bodylabs.com.

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